12/28/2022 0 Comments Ubisoft rainbow six siegeRainbow Six Siege’s Multi-Layered Monetization System Source: Rainbow Six Siege/Ubisoft Ubisoft Creative Auteur’s Exit Renews Toxic Workplace Controversy As always, simply paying won’t immediately bank the exclusive content and players will have to grind through the tiers for the pleasure. In other words, the free tier will be available to every player for no extra costs and unlock a slew of basic rewards, while the pay-walled premium track will be assigned an as-yet-unannounced price and unlocks a range of exclusive cosmetics and gear. Once again, players accumulate battle points that unlock Rainbow Six Siege rewards for completing goals. Phase 2 starts in Season 4 and is a whole other kettle of fish, featuring a fully-fledged Battle Pass with a free track and a premium track. But, in reality, Ubisoft is dangling the carrot for the next phase. We all love free content and rewards directly linked to the time invested in the game. It runs for one week, and through play, players amass battle points that unlock up to four cosmetic rewards through a seven-tiered system, culminating in an underwhelming digital Harry Chibi charm for completing the pass. Ubisoft has been rather cunning in how it plans to deploy it by first releasing a free ”Call me Harry” Mini Battle Pass, dubbed Phase 1 that launches in tandem with Season 3. Announced last week via a video dripping with marketing team-prepared fluff and promises of more rewards for the players, the Rainbow Six Siege: Battle Pass is the latest step in Ubisoft all encompassing monetization of the tactical shooter.
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